The Plastic Jungle

Into the Dark
As Seen by Ruin

The characters…

Ruin, a male Chinese human mage
Davina, a female Scottish human adept, specializing in sneaking
Fiit, a Transgender human street samurai
Bam Bam, a gender fluid dwarven adept, specializing in demolitions
Zig Zag, a male elven street samurai

Feel free to edit this if there are any inaccuracies or if it missed anything…

Phase 1 – Infiltration

The group talked over their plan and finally decided to approach the place at night. By this time Walker had moved into one of the two nuclear power plant silos. Ruin summoned a strong air spirit to conceal their infiltration. He also turned himself and Bam Bam invisible.

The group spotted two main buildings and the two nuclear silos. They decided to approach the larger of the two buildings, guessing that the other building was a control center. The characters who weren’t invisible wore chameleon suits. We approached stealthily, sounded no alarms, and Davina picked the lock for us to enter. We explored a bit and Flit easily knocked out a worker who almost spotted us with her stun baton. Ruin found a credstick and a wallet with ID in one locker.

We found access to lower levels and Davina used the fallen worker’s keycard to enter a large chamber holding chemsuits. The door closed quickly. Flit and Ruin opened the door again and rapidly entered, but this time something went wrong. Using the same card twice on the door triggered some sort of alarm. Soon enough 4 workers with submachine guns approached and spotted us through the windows.

Phase 2 – They Spotted Us!

These 4 guys were not difficult to fight, though the armor plate window they had for cover was not easy to penetrate. The group shot them and cast spells until 2 had fallen and 2 more were running away. We tried to pursue, but found out that the door only worked in one direction. We needed to be outside the room to open the door. Ruin levitated one of their passkeys and swiped it through the maglock, opening the door. Flit, Zigzag, Ruin and Bam Bam chased the fleeing people, while Davina hung back and opened the entrance to the lower level and entered it.

Zig Zag was in the lead of the chase and he heard some footsteps. Turns out it was reinforcements from upstairs coming to attack us. A firefight erupted between us and 3 more workers. Ruin blasted all 3 with a strong Toxic Wave. Their mage tried to hex Zigzag, but Ruin counterspelled the attempt. The group shot up the 3 guards within a few seconds. Meanwhile, Flit saw one of the fleeing workers. He panicked and couldn’t find out how to open the exit door while Flit killed him with gunfire.

We knew we had one opponent left and Zigzag and Ruin ascended the stairs. They were ambushed by the remaining worker and ZigZag took a nasty gunshot wound. Flit saved us by flanking the guard and taking him out with another burst. Bam Bam trapped the entrances to the building to prepare for more reinforcements.

We searched the upper level of the building and found living quarters, but little of interest. Davina called out for backup on her subvocal mic. The group joined Davina downstairs.

Phase 3 – Below

Davina had seen something moving in the dark, but nothing obvious was living down there. We found a supply room where we gathered shovels and containers to help harvest reagents.

We explored the lower level and found that the nuclear silos continued underground. We found large glowing radioactive vats and ramps covering a lower area. We found stairs down, and a small section between the 2 silos that had reagents, yet didn’t have the high background count of the silos. This area was special. It had both the toxic reagents and mixed in was something Draconic. There are a sort of ley lines associated with dragons, and we had stumbled onto one. We saw a passage springing off from this area which the ley ran down. We didn’t dare explore down there. Also we kept seeing the logo of the Draco corporation.

We stayed in the lower level between the 2 silos and Davina, Bam Bam and Ruin worked on harvesting a dram of reagents while Flit and Zig Zag stood guard. After 2 hours we successfully gathered one dram. Bam Bam left the bomb in one of the silos and set the timer for 10 minutes.

Phase 4 – Exfiltration

Just as we were leaving, we were attacked by three ghastly creatures. There was a huge ork with a combat axe, another ork with a sword, and some sort of goblinoid creature who turned out to be a toxic shaman. All of these foes had the Draco corporation logo on their skin. Davina, Flit and Zig Zag did most of the fighting at first while Bam Bam and Ruin hurried to catch up.

The lead ork with the axe took down Zig Zag with a single mighty blow, but was ripped apart pretty much instantly by automatic gunfire. The shaman threw a power bolt at Davina, wounding her. Ruin commanded his air spirit into the fight and it took on the shaman at close range with its elemental attack. The ork with the claymore waited around the corner. Davina approached the corner, and the ork charged her, nearly chopping her in half with his sword. She was unconscious and just barely alive. The shaman and ork fell soon after.

While all this was going on, one of the silo walls crumbled and through it pushed a deformed toxic dragon, which apparently thrived in the polluted environment. We never thought toxic dragons existed until now! It spat corrosive acidic goo at Bam Bam, but she dodged. The dragon awkwardly climbed through the silo, following the group as they ran. Luckily it couldn’t follow for long due to the small doorways.

Bam Bam carried Zig Zag and her and Flit made it out of the silo. Meanwhile, Ruin was left to carry Davina, and he hobbled along in the rear, barely moving under the load. Flit came to the rescue and took Davina from Ruin. The group made it away safely, and Flit gave Zig Zag and Davina some first aid. That seemed close to a TPK for a minute there!

Wall had explained something to Davina. There was a mana storm in our area. After it passed for an hour after all manner of reagents and awakened beings would be in the area. The mana storm was happening while we were inside the nuclear facility. Now maybe we can see the results afterwards?

In game time, we began this at around 11 am or noon, started infiltrating at 6 pm, and got back to our vehicles at around 9 pm.

Slowly We Turn
As seen by Ruin

The characters…

  • Ruin, a male Chinese human mage
  • Davina, a female Scottish human adept, specializing in sneaking
  • Fiit, a Transgender human street samurai
  • Bam Bam, a gender fluid dwarven adept, specializing in demolitions
  • Zig Zag, a male elven street samurai

Feel free to edit this if there are any inaccuracies or if it missed anything…


Mr. Johnson contacted Flit, Ruin and Davina again and wanted us to meet at the same Ork bar as last run, “The Hole in the Wall”.

While heading there, Ruin’s uber was held up. 3 Ancients with assault rifles robbed the vehicle. Ruin resisted at first, creating an illusion of the cops and turning invisible and trying to escape. The illusion was easily seen through. The three of them fired on automatic at Ruin, but miraculously he avoided injury. He then thought better of resisting and surrendered. They took his remaining comlink, a 500 nuyen credstick, his pistol, and restraints. Ruin bought a burner phone quickly afterwards so he could stay in touch with the team.

This hasn’t been the only incident with Ancients lately. Flit got held up last game. Something is afoot with that gang.

The group bought some weapons. 4 flashbangs for Davina, and a Colt 75 light pistol for Ruin.

At the Hole in the Wall the bartender was as unfriendly as ever, and we met Mr Johnson who once again had a shotgun pointed at us while negotiating. With him were Bam Bam and Zig Zag, who he introduced as in the same field as our team.

The run this time was more complex. He wanted us to find an AmerInd trucker named Walker. Walker has been known to hang out at Finres Naucht, a bar in Tacoma. He would drive to a secure facility owned by Shiawase Industries near Mt. Rainier with the same cargo we investigated last run. He’d arrive in 2 days. Our job was to enter the facility, collect one reagent from the place and plant a briefcase at the lowest level. The briefcase was rigged with explosives. We were offered 6k each for the run, which we upped to 7k after some aggressive bargaining.

PHASE 2 – AT THE BAR “Finres Naucht”

The group went directly to the bar Finres Naucht. Flit disguised herself as an American Indian woman. Flit, Ruin and Davina entered the bar, staggering their entrance to make them look, unconnected. Bam Bam and Zig Zag stayed in the car.

The bar seemed to cater to the magically active. At least half the people there were magically aware. Being the only AmerInd, Walker was easy to spot and Flit took a seat next to him. She planted several stealth RFID tags on him as well as in his drink. She flirted. Checking his aura showed Walker was pretty drunk and had liver problems. Eventually Walker got so excited by Flit that he tried to embrace and kiss her. She wanted no part of it, and Walker got pretty upset by that. Walker made his way to the exit and we noticed that several people in the bar were keeping tabs on him.

He exited through the rear. Now we could see Walker’s truck and see him walking towards it. A bunch of guys ambushed him. There were 2 inside the bar and 2 more outside. One guy tried to tackle Walker, but he shrugged it off. Two of the people turned into bears and pressed their attacks. Flit and Zig Zag did much of the fighting close in to Walker. Flit showed off her talent with parkour, guns, and her stun baton. Ruin called up BBQ his fire spirit to attack one of the bears. The spirit severely wounded him with some flames and the bear nearly defeated the spirit with a powerful magical melee attack. Bam Bam flanked the attackers from the side of the building, and on her way to do this found 2 more attackers. She traded automatic fire with one of the guys, taking him out. Zig Zag dodged burst after burst, while landing his own bullets exactly where he wanted. Davina laid low and planted some stealth tags on Walker’s truck. After 4 of the attackers had fallen (including both bears), the other 2 ran off.

Walker got in his vehicle and the group followed him from afar using a tag locator. Bam Bam modified the detonator on the briefcase to allow for remote detonation.

PHASE 3 – IN SALISH SIDHE (pr. “Sal-ish Shee”)

Walker drove straight to Salish Sidhe without pause. We realized we’d need to cross the border. Luckily Zig Zag knows a coyote who could get us an entrance pass (visa) for only 250 each. Guns would have cost 750 each, so we decided to not get a pass for those and instead smuggle them in Zig Zag’s car’s smuggling compartment.

We approached the border as a group. Flit, still disguised as an AmerInd, did most of the talking. She raised suspicion by not speaking their tribal language. She claimed Zig Zag was her boyfriend and they were going to visit family. Everyone acted like part of an entourage for a wedding and our story held up well enough so they let us through without searching the car.

After a few more hours we turned onto a dirt road and eventually Walker parked. Ruin did some astral reconnaissance and found more than one 4 legged dual natured creatures. They spotted him quickly and started howling. The group remembered that Walker said he had hell hounds as pets. We decided we were at Walker’s home and figured we should wait for him to deliver his cargo. We got lodging at one room of a motel and got some sleep.

In the morning Walker started driving again. He got back on I-90 and headed towards Mt. Rainier. We followed covertly and eventually he parked. We parked a mile or two away and looked w/ magnified vision at the facility. It was a nuclear power plant. Several people were helping Walker unload his truck.

Ruin went in astrally and found the place devoid of life the closer one got. It could have been pollution or toxic magic. Ruin wasn’t sure til he went all the way inside and discovered it was toxic magic generating huge background noise. Ruin saw 10 life forms inside, 3 of which were awakened. Ruin returned to his body and the group started coming up with a plan to enter.

Some ideas for the beginning of next session:

  • Ruin should summon a spirit or two to prepare for infiltration. His spell casting won’t be very helpful with all the background noise, so he’ll mainly be using his pistol and spirits.
  • Before going into the toxic area Ruin can cast and sustain some spells to help the group, such as improved reflexes or invisibility. Once we enter new spells will be difficult to pull off.
  • What was that cargo we saw last time that’s being delivered? Davina took some photos. Let’s show the photos to Bam Bam, who knows more about mechanical subjects than the rest of us. Maybe Bam Bam can tell us the significance.
Ch 5 Decision Points
as seen by Ruin...

Penny Bantalore contacted Flit, Ruin, and Davina about a run. We were sent to an Ork bar in the barrens to meet Mr. Johnson. The ork staff and patrons treated us 3 humans quite rudely. We met Mr. Johnson, who we later found out had a sawed off shotgun trained on us the whole time.

Mr. Johnson needed us to do recon work. Our task was to find out the contents of 3 shipping containers that would either be on a docked boat or in a warehouse next to the boat. He’d provide “overwatch” via drones.

After this meeting Flit dealt with some personal business and had a run in with Ancients. Davina and Ruin stayed at the bar and saw Diamond Eyes and a gang of Kabuki Ronin causing a commotion. Ruin recorded some of what the KR were boasting to Diamond Eyes. He doesn’t know Japanese and needs to get it translated.

The runners met in front of a krispy kreme shop near the docks and approached the target. Davina did a stealthy recon of the situation and Ruin astrally projected and checked out the boat. We found out there were 2 people in the boat’s control tower and 10 below decks. We reconvened and came up with a plan to enter.

Ruin turned Davina invisible while he astrally projected and followed her, keeping her invisible the whole time. Flit stayed back and watched Ruin’s body and kept an eye on the boat. Davina boarded the boat and found one of the shipping containers below decks. Ruin determined that one of the normal seeming humans on the 2nd deck was actually an aspected mage who was masking his aura.

Mr. Johnson warned us of several vehicles approaching.

Flit caused a distraction with grenades and gunfire, Davina added to the distraction with a flashbang. The approaching vehicles were scared away. Then Davina opened the shipping container and photographed the contents: brushes and tubes.

Davina slipped past the distracted boat crew and headed to the warehouse where the other 2 shipping containers were. None of the crew had a clue where she was except one guy, who shot her at close range with his pistol, giving her 6 stun damage and a nasty bruise on her torso.

She made it to the warehouse and got to work opening and looking inside the 2 other shipping containers. Ruin called in a few spirits to distract the boat crew and join in the fight. Flit picked off several sailors at long range with her rifle. The aspected magician ripped apart Ruin’s spirit of man with several lightning bolts. Ruin’s spirit of fire BBQ kept the boat crew inside the warehouse busy, causing several to run away in fear.

Davina dodged dozens of bullets blindly fired at her and finally got both containers open and photographed. One had more brushes and a vat of chemicals. Eventually there were only 2 sailors left, who surrendered. Davina had them drop their weapons and go prone. The group hastily made their exit, leaving behind most of the boat crew dead or afraid.

Mr. Johnson arranged to meet teh group back at the ork bar. The runners were paid 3000 nuyen each, and gained 3 karma.

karma Reward

Each player gains an extra 5 karma spendable immediately. For 5 more karma, post on your characters bio a description of how you spent any karma during month downtime. Please keep to 50 words or less.

For item sales that is a game time, setup dice roll.

For item purchases your Negotiation + Charisma [social} vs. Availability = delivery time (you roll)

or ,

your suited contact who gets Negotiation + Charisma [social} plus their connection rating vs. Availability = delivery time ( I roll)

Delivery time over 100,000 nuyen =1 month

Thule 10 karma bonus
Ruin 10 karma bonus

Ch 4 Renraku North America
The Escape, Part one

The game started with a bang! The dragon, now found out to be a young LT on an unknown specific task, attacked the Red Samurai and the security. As the players contemplated running through the fence surrounding the compound, some saw Templar rushing to join them. However, as soon as he passed through a series of partially invisible force fields that sealed the gap between the pillars around the compound.
Templar sprinted to the group as they ran inside the Arcology. Ruin was trying to escape through the courtyard as well when an overwhelming sense came over him. At the same time he had a flash back about where he had been while astral in Renraku Asia. Struggling, he remembered the event that had been wiped from his mind and planned to share with the group. Something else had a hold of him at that moment. He then ran to the Arcology being checked out by Renraku Security as he passed. They were a bit busy at the moment. Once inside the team fought off urges to do anything but leave the way they came in. They escaped and headed towards the dock. Finally ready to leave NY. Templar suddenly informed the team he had business at the Police Department. What? The team advised him to drop them off at the dock first. They waited for his return. 10:15 he should have returned. Instead Ruin got a call. “There’s security inbound!” As the team prepped for the encounter, watching the screen as Templar showed all the movements as it happened. The team encountered security as they stepped out of their cars to attack Templar opened suppressive fire from the roof of his rig. The battle ensued and Ruin’s Earth Spirit attacked the cars. Tal dropped a physical barrier to block their attacks. Ruin then dropped a Toxic Wave on them. The security was clearly out matched so the Rover backed out and took off. Backing all the way down the street, Templar had a shot and took it nearly killing the driver out right. That’s when the stakes got higher and the Rover fired a missile at the Bulldog Templar was riding on. He avoided the blast but the Bulldog took most of the damage. It was on drivable and had to be left on the dock as the team escaped just as the NYPD and Knight Errant arrived. That’s when the team disagreed over the gear found. Back in Renton the team met with the nervous Johnson. He checked the door twice and then asked. “Did you guys make sure you weren’t followed?”

Ch 4, Renraku North America

The team armed with a door key from Kuro Ineki, are ready to infiltrate Renraku. Contacts in New York gave Ruin the heads up about the old subway tunnels as a way to enter the Renraku Arcology. They encountered some Devil Rats in the tunnels but, handled by Tal with a proper Physical Barrier. As they entered the Arcology, Grappler began to feel an over whelming urge to check out a part of the Arcology. He was held back by the group. The background count was high until Davina opened the door and they entered the compound and began to cross the court yard towards Renraku Asia. they got to the back door and easily entered. Tal conned the front guards and they let the team up to Kuro’s office on the 3rd floor. This time when they encountered the patrol one of them just couldn’t let it go. He didn’t believe what the disguise team was presenting. However, Tal and the teams con was solid. Down to the I.D.Tal presented him. He wanted to catch them but, just did not have a reason. Thule guy down to business and searched the computer. The rest of the team searched the room and found a safe under the desk.
Ruin thought the time would be good to search on the astral. He returned shortly having found nothing. After not finding much more info they moved on to Renraku North America. Thule got to show off his good skills with a timely hack to get through the front scanners.And then once again when the team reached Alicia Meadows office. There Tal and Ruin coordinated to take the Ward off the door. As they entered they noticed more guards here with drones patrolling the area. Though Thule is no sneak, and his nervous energy almost got the team caught, his hacking helped get them more info about Weaver. The team found another safe in this room and collected quite a bit of Renraku script. Also a Commlink and a gun. Plus lots of Nova Coke. They gathered up and decided it was time to go. And it almost went that smoothly. Until they reached the courtyard and the silent alarm went off as the dragon dropped from the sky…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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